Freedom of Movement 5e
Casting Time: 1 action
Components: V, S, M (a leather strap, bound around the arm or a similar appendage)
Duration: 1 hour
You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target’s movement or attacks.
Bard • Cleric • Druid • Paladin • Ranger • Sorcerer • Warlock • Wizard
Some Random Spells
Compelled Duel • Clone • Augury • Blindness/Deafness • Confusion • Chill Touch • Branding Smite • Aura of Vitality • Aura of Purity • Aura of Life • Alarm • Animal Friendship • Ensnaring Strike • Eldritch Blast • Crown of Madness • Control Weather • Commune with Nature • Cure Wounds • Blade ward • Clairvoyance • Blade barrier • Banishment • Circle of Power • Circle of Death